Shadow Box, which is a very quick way to create a base mesh, is new to both the Mac and Windows user in ZBrush 4. It is quickly becoming a favorite tool among power users. ZSketch is accessed inside of ZSpheres, a window for modeling using spherical shapes. If you have a traditional sculpting background, like I do, you’ll find it’s more like sculpting in real clay, similar to when you add tubes of clay to your model. Mac users, rejoice: ZSketch is very intuitive. While the last version of ZBrush for Mac included GoZ, the last version for Windows introduced ZSketch. Pixologic has made its proprietary information available to other manufacturers, so expect to see more programs added to GoZ in the future. You can make a sculpture in ZBrush, complete with texture maps, normal maps and displacement maps and, using GoZ, send it back and forth between programs. In ZBrush 4 it is available for both Mac and PC. GoZ was first available in the last release of ZBrush 3.2 for Mac. For those who use additional programs, however, Pixologic has provided GoZ for a seamless transition of geometry back and forth between Maya, Max, Modo and Cinema 4D. ![]() It is becoming increasingly easier to create exclusively in ZBrush. ![]() ![]() This version is definitely not a facelift of former incarnations of ZBrush, but instead is overstuffed with new and powerful features. The new version of ZBrush brings both Mac and Window users to an equal playing field and offers a variety of new sculpting features.
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